

Reaction Chamber: Used to initiate general chemical reactions like acid-base reactions that don't belong in other machines Electrolyzer: Used to initiate chemical reactions that are hard to initiate through other means (like purifying alkali metals) Steam Turbine: When provided with steam from a Steam Boiler, generates RF/FE Steam Boiler: Boils water to provide steam to a Steam Turbine above it Requires a gear to run, which degrades as the machine is used. Maceration Station: Your standard tech mod pulverizer/grinder/macerator/crusher thing. Smeltery: Used to smelt (mostly) oxide compounds into ingots, requires a flux and coke Currently it is mostly used to create (coal) coke and to convert sulfide minerals into oxide minerals (which can be processed in the smeltery) Calcination Chamber: Used to process compounds in a low-oxygen environment. Gas Collector: Passively collects gas from blocks/entities below it, like oxygen from leaves or methane from cows. Solar Heater: Slowly generates heat (capped at ~400K) during the day when it can see the sun Currently this is the only way to generate large amounts of heat Solid Fuel Heater: Generates heat, heat is required for the Calcination Chamber, Smeltery, Steam Boiler, Electrolyzer, Reaction Chamber, Fermenter, and Distillery in varying amounts. Mod is unfinished, still needs lots of testing Techemistry aims to be a full-featured chemistry-based tech mod for 1.14.4+ inspired by the likes of NuclearCraft, Mekanism, and Rotar圜raft
